As part of an independent study in high school, I decided that I wanted to make a simple text-based game. Now I am revisiting the project two years later to make it better.
Languages / Libraries:
- Text Based Games
- Graph Theory
How Barter Works
Barter is a text-based adventure game platform that supports branching stories, similar to Choose Your Own Adventure book. However, an additional feature is that the game keeps track of items that the player obtains. These items can be bartered for other items within the game. This is not mandatory, but it is a suggested mechanic.
Stories as Graphs
Barter represents its story as a directed graph. Each situation (a single room description, event, dialog, etc.) represents a single vertex in the graph. Each situation has one or more options the user can select. These options are represented as directed edges between two situations in the graph.
Each option can also have up to two lists of items: the first is a list of items the player will have to give up when selecting the action. the second is a list of items the player will receive by selecting the action. If both lists are specified, it is a “barter”.
Barter Story Creator
The most recent version of Barter has a Story Creator program, written in Ruby. The program makes it much easier to write the story JSON file.
For usage, see the Story Creator README
- Working Tutorial story
- Use a graph data structure to represent the story data
- Refactored code to use ES6 Promises and classes.
- Program to create Barter story JSON files
- Tutorial + one short story
- Actually write a full game with this platform
- UI Tweaks
- Improve Barter Story Creator