Turn-based Strategy (2015)

An attempt to create a turn-based strategy game engine


One of my favorite game genres is turn-based strategy games like Fire Emblem or Advance Wars. I decided to try making an engine for creating similar games like these.

Languages / Libraries:

  • CoffeeScript


  • Turn-based strategy games


  • Working movement mechanic
  • Created a finite state machine class with very expressive syntax

Needed Improvements:

  • Need to add battle mechanics
  • Need to add cutscenes
  • Need to add more types of units and terrain